Transcript
WEBVTT
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What's up everybody?
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welcome back to the neighborhood and thank you for spending part of your day with us today.
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If you're a returning listener, thank you and welcome back, and if this happens to be your first episode, thank you and welcome to the show.
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Welcome to the podcast, with two longtime friends, and sometimes a guest, talk about their favorite games from the perspective of an average player.
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My name is Andrew Kimball and I'm Dylan Ren, and we are your friendly neighborhood gamers.
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On this episode we are joined by the hosts of the Offshore Gamescast, a show that aims to keep you informed amidst the rapid pace of the video game landscape.
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Along with written reviews on their website, every Thursday morning a new podcast episode releases to help you decide what games are worth your time and money.
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Please welcome to the show, dylan and Dave.
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How you guys doing.
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Hello, we are good.
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How you guys doing.
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Doing good.
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It's halfway through the work week, so we're getting there.
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The weekend is close.
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All we do is work for the weekend.
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I know it's kind of depressing.
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We're not going to think about that too much tonight.
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We're going to talk about some video games and we're going to talk about you guys and your content that you do over there.
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We're going to start this thing out with those kind of content centered questions.
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We'll just start out real broad here.
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What is it that you do?
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What is the Offshore Gamescast?
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There's three of us.
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There's a third host, lyle, who's with us, but time zones make that tough for the three of us to get together.
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It's kind of evolved over time, but where we kind of landed at is each week one of us will bring a game to the table, a newer game.
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typically We do a pretty deep dive review onto it, breaking down how the combat works, what the story is usually not spoilery Give our general thoughts on it, with a final score at the end and whether or not we think it is worth playing.
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because there's a lot of games that come out now.
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Pretty much every week there's something coming out that's worth playing.
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We try to divvy that up and help people decide.
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I feel like every year you have that general.
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You get your few hits in the first half, but the second half is when the train really starts chugging along.
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Out of any year, I'm scared this year.
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I was talking to Andrew the other day about just with all of the summer games fest stuff going on.
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The fact that some of those things are coming out this year.
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I was just like man.
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If everything holds its date, september is just going to be loaded Every few days.
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We're getting a big, heavy hit In September.
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It feels like so.
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If you're lucky to finish one of those games.
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October 12th rolls around and it's like hey.
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And then it's like if somebody help me, or while it's crying.
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Yeah, that's the other problem, because they're not really cheap.
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Game Pass helps for sure, but if you're playing across all three platforms, it adds up Absolutely.
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Yeah, for sure, if you're not getting review codes or just dumping hundreds and hundreds of dollars into your games.
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it's nice to have a show like yours to be like hey, from a more like what is actually worth you buying and what is Like wait for this to be on sale, wait for this to.
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you know, maybe just don't even get this.
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I mean, especially if I mean it feels like more and more the big releases, the big AAA games, are coming out in not so great states And as games just seem to get bigger and bigger, i think that that's also worth like hey, don't play this yet.
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Yeah, it's not necessarily a bad game, but it's broken.
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I think I mean, there's the stuff that's been announced and stuff that has been more talked about in these events.
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But I feel like if, whether or not they're doing it is like a little experiment but Ubisoft is specifically putting out something like Assassin's Creed Mirage to mirror a more traditional game.
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That is not that hundred and 120 hour expansive time crunch, that's like a good 15 to 18 hour.
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You know you beat it and like you talk about it, you feel good.
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If this is going to be like a re-coming, like a renaissance, like oh shit, you know what, we don't have to go nuts and like throw away.
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We don't have to make PlayStation with their five, six live service games they want to launch by 2025 that are 100% either going to get canceled before they come out or fail immediately.
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Mm, hmm.
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Come on, yeah What.
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Yeah, like I can understand the business side of things, looking at it and being like, oh, we need these games that people keep coming back to and keep coming back to and keep coming back to.
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But, like on a whole, i feel like most people I talk to, it's like I'd be fine with, just like, a game that took me 20 hours and was good, like, and then I never played it again.
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Like I'd happily pay $70 for a good 20 hour game.
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I mean, if those shareholders were actually gamers and knew what consumers wanted, or you know, like stuck their nose in a reddit for like 30 seconds, maybe they would.
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Maybe they would make some good choices.
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Sometimes, i don't know.
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Sometimes the reddit can be a very loud echo chamber of a small minority.
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We'll go on Twitter for 10 seconds.
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Oh God, so why did you guys decide to start doing offshore gamescast, like what?
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what kind of led you to that creation of it?
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I'll take this side because Dylan's Dylan's the one who picks up most of most of the slack for it, but I feel like my side goes deeper, so I've this.
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This is, honestly, the third time I've ever been asked to do something like a gaming podcast, and second time that Dylan and I have talked about it Every single time has been if you can make it happen, i'll be there.
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But I've been through this two times now and I don't think it's going to happen.
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But you know what I'll be there.
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And then somehow it happened because when, when we started working together in 2017, i popped in and you know we both were avid gamers and it just so happened on day one, we started talking about Resident Evil 7, except just what so happened?
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I don't know if you were in the middle of playing it or if I, like I beat that shit right in January.
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You beat it and I was in the middle of playing it.
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So that kind of became the thing Like as soon as we met it was just like daily updates at work of where we're at in games from there.
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It just kind of grew and evolved.
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We would come into work at the same time, right at noon, hop on our computers And if there's usually never anyone coming in immediately or it's too busy, so it's like, all right, you go on this.
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Well, you go on GameSpot, i'll go on IGN.
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We're going to look at this Like, oh, did you hear about this?
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It's like, oh, this shit got delayed.
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And then just back and forth until the point where we started really really criticizing these websites and they started falling off real hard.
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Gamespot specifically Holy shit, in the past five years has that website turned to dog shit.
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Oh boy, it is reaching polygon levels and it's not good.
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But it got like we're just like you know what, you know what Our opinions are so much better.
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And this is the arrogant side of the story.
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That's the New York side of the story, But it's just that.
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It's that kind of like.
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You know, everyone has that one thing and gaming has just been that one constant passion that has never waned, Or at least to a level of just like you know, I can put this down.
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I can't.
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I can't put done gaming.
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I'm so sucked into it And everything new that comes out, whether it's just something that's technologically or graphically or just like here's a cool tiny little like narrative thing, like anything, It's cool.
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Yeah except for the fucking sexual harassment and you know what all this other bullshit guys.
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That's what you get when Dave answers a question.
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You'll get about three tangents in the middle of it.
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The only thing that I can't stand more than the amount of sexual harassment.
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It between all the companies, all the Inequality, all the bullshit, is the fact that skull and bones is still coming out.
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It has to right.
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It is the thing and it's hysterical and I god like, oh my, it's like It's my constant argument of the amount of wasted resources in the gaming industry.
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They could have gone towards so many other things.
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If PlayStation is hypothetically saying every game coming up is gonna be Costing 200 million dollars, why?
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why are we taking one of the most hated parts of a long-running franchise that people have yelled for years about, that They wanted it gone and then turning into a full overpriced game?
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It was maybe a good idea, so does that answer the question?
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This is why?
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because we have the best opinions.
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Well, they were definitely still talking about skull and bones in 2017, so you know like.
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It's been forever.
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And when did black flag come out?
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and they were hating it back then.
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And then the next game and the next game like 2013, 2015, maybe even earlier.
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Well it was.
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It was a cross-gen title for when, like the Xbox one and PS4 came out, so you could get it on the last gen or that one.
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Yeah and I mean I'm not sure who You were talking about that was hating that game, because most people that I know that played it Enjoyed the pirate stuff, and so it was like, hey, if we could get a game that had pirate gameplay that isn't tied to Assassin's Creed, that sounds like a cool idea on paper.
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But then they're like, well, what if we like tried to make it live service and we only did the ship stuff?
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You don't get to get off the ship and like they just started making all these wrong decisions.
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And then yeah, and it never it's the fact that they aren't changing anything.
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And so black flag specifically, yeah, sure, not only was it a very up there popular title because of its characters and whatever, and with that setting, a hundred percent, it works ships, pirates, it makes sense.
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But then they kept doing it and it stopped making sense and it just became tacked on, like when they were doing the reboot and origins came Out.
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People are like, oh, what are they gonna do?
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and then the second, the second you were playing as aya or whatever on ya, and then you get into a boat and there's that's a long ass hour, two hour section.
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And then someone, someone, a headquarters, is like let's make this a full game.
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People can't stop talking about it, man and here you are talking about yeah.
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They're just looking at the trending section and it's like people are talking about the ships.
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We got to make a ship game.
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It's the worst marketing because it works.
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It's a Todd Howard a marketing speaking of ships, how'd you had you guys come up with your name the offshore games.
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Oh boy okay, we went through a few iterations of things which I'm sure, as you guys know Finding a name that is you not only like, but then is it already taken by like a million other things That it was, honestly the longest part of it took we getting the show up and running.
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Like we had a whole bunch of stuff already down, pat, and like ideas set up that we were confident on, and it was literally Three to four weeks of just like what about this?
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and like what if we change that?
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and like I don't know, and the amount of googling of like Does this already exist?
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Yeah, and then it kind of like you're like well, should we do?
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we ask nicely for it.
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We kind of like it, which we did.
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It was so originally our original name was the game Harbor And we were kind of going with like a nautical type theme just being from Long Island, surrounded by water and everything.
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Yeah and That was taken in a couple different places, but we did ask someone who had that, who has that Twitter handle, because they were a Content creator, but we're not active for years as it goes and never heard back from them.
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And at some point there was also like a some sort of tabletop thing called the game Harbor, i believe.
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Yeah, so we were like you know what, let's come up with something.
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It kind of a lot of looking up synonyms for.
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Even with offshore, we would look it up and it was a lot of just like offshore, like oil, like yeah gambling to and it's like.
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I like I think we're okay.
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Yeah, we're probably fine.
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So that that's how we kind of ended up there.
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It's cool.
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I don't know where it is, but somewhere.
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so we worked at a liquor store and you know, as you go, if you go and buy bottles, you they usually put like a cardboard divider in between.
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So we had a bunch of those.
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It was like our notebooks, like we would use those all the time.
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Somewhere and it might still be at the store is one of those dividers with our like current logo mock-up But it says game Harbor in front of it And I just I think that's like the coolest fucking thing.
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But the one thing that that like gets to me that I think is fascinating is like for for people like us and like for like You guys in your show.
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Like you, you look at it like you came up with your name, you came up with everything, and it's like it's just there, it's not, it's not special.
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It's not like you hear IGN, it's like oh, wow.
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Like you hear your own name And it's like huh, and the last week we ended up guessing on something last time and they mentioned You know that's a really like Powerful name like offshore gamescast.
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That stuck out and the second he said that my brain was like no, what?
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no, like this is the thing that I hear like 13,000 times a day, like it's just, it's, it's okay, it's fine, it works right it's worked for two years.
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I guess we'll keep it.
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You know It's so weird.
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So what has surprised you guys the most about getting into podcasting and content creation and kind of doing it for yourselves?
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I think, for well.
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One of the things I think definitely helped is doing it more and more.
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You kind of We we go back.
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Well, this is like our first episode.
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It's not good.
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We had to redo our trailer there.
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We were not proud of that original.
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And at some point, as you're just doing it week in, week out, you just get way more comfortable recording, being in front of a mic, being in front of a camera.
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But I think the biggest surprise was How much of an actual community it is and how like It's not the type of area where we're all like competing against each other, trying to one up each other.
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It's not like it's way more supportive than that.
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It's the kind of community that people play, who play Rainbow Six Siege like, like, dream about.
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It's not toxic And but that's been the biggest surprise me is just making so many connections with People they.
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It's just not something I expected whatsoever.
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I thought it's pick, okay, we're gonna sit together, record the thing, pump it out.
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That's that.
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I never expected this.
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This side of it, it's a really nice surprise.
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The connections are definitely something cuz.
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Like even people who have like done good work, like imagine, like making a short film in your backyard and just like messaging gear Mildoplaura and being like hey and Him answering like it's that kind of thing.
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Like, specifically, i remember having we were talking to um Olaf red mom, who is the creative director on lost, lost in random and now she's.
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That was such a cool experience, like someone who feels so much more important than us the Guillermo del Toro gaming.
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Honestly like that's a very like Tim Burton.
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He like it fits, the theme like it's good.
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I think so, yeah, thank you.
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Thank you, Dave.
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So flipping that question a little bit, what's what's been the most difficult thing Getting into like podcasting?
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Making sure the passion doesn't go away, keeping the motivation.
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Yeah, that's the.
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The consistency is.
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It's a side that Also again, like you, you know it like you like, oh yeah, we're gonna do it every week, but then at some point it's like you're doing it every week, it does kind of become work, oh yeah.
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And especially knowing like, oh, i have to have this game beaten by this time and For, like me specifically, whenever like a review code comes and it's like some, like it's just an off week And maybe you're not in the mood to play that type of game But just knowing like I gotta crank this thing out and write it down and record it and get it up And then just not hate myself afterwards.
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And I know that sounds like we're so ungrateful, No but before we were doing this, if I would be like well, I have a review code for this game, because just playing like oh, yeah, yeah, but no, it it the grinds can get to you and it can feel like work and a job.
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Because it is a lot of work, it's a lot of hours get ported.
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I mean, you guys know a lot of hours get ported to this and for the most part it costs a good chunk of money to do and You will not see any return on that for years if you ever do anything.
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Anything like a creator or creatives is is always a a For lack of a better term like a pipe stream and you, if you're not like, absolutely grinding the shit out of it, and just you have that passion.
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It's.
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It's a waste of time.
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Yeah, so that's, that's definitely the biggest challenge.
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She was just keeping up with and fighting, you know, yeah, also just having its time management.
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Is yeah, it is a big one too, yeah, yeah.
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so what tips do you guys have for people that are, you know, trying to do Not get burned out or not get like just behind on everything.
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anything that's helped you guys Avoid some of those more difficult parts, i would say don't do what we do.
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Well, i mean in a way that it's a lot of it.
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It's it's hard, like, especially when it comes to creatives.
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Thinking about ways that you can handle your time management Is just as difficult as thinking of new ideas for content.
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Like it could be, you could be sitting there and having whatever block for as long as you Can.
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But like, yeah, i think for us, specifically, where we were having our You know, natural format of episodes and almost the way I see it like a foreshadowing where we would do our dropping the anchor, which were Very like in-depth spoilery likes, like stuff that was really talking about it, kind of leading into what we're doing now.
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Now, granted, we were able to add Lyle as a third member, which definitely eased some of the content production stress, but our current setup of kind of like one person goes Every week in a cycle having those three people being the the call of duty of a podcast episode releases And I know I'm the triarch of it.
00:19:47.746 --> 00:19:48.990
But the sledgehammer though.
00:19:48.990 --> 00:19:49.773
That's the question.
00:19:51.705 --> 00:19:53.050
Okay, it's not an offense thing.
00:19:53.111 --> 00:19:53.834
Lyle, it's not.
00:19:55.465 --> 00:20:39.854
Only because you're the most recent, okay, but Having having that change recently has get has added such like, taking such weight off, knowing like, alright, i have a game that Now, granted, it sucks for me being like, oh, this game just came out, i want to talk about it now, but at the same time, like I know I'm more than I have more than enough time to do it at my own pace, right up a dock, feel comfortable about it, maybe go back and do some extra stuff and then, just, you know, maybe by the time the episodes out, i'm halfway through my next game and like it's, it's been a good, comfortable system, in a way that, like, as long as you're able to make it so, everyone is in a good flow And it helps that you're just all friends, you know, just bullshit.
00:20:39.973 --> 00:20:40.174
Yeah.
00:20:40.174 --> 00:20:41.085
Yeah.
00:20:41.085 --> 00:20:46.195
It is usually pretty advisable if you're going to try to do a multi-year podcast with people.
00:20:46.476 --> 00:20:47.759
Never do with your nemesis.
00:20:47.759 --> 00:20:50.694
I mean, that would turn out great at the same time.
00:20:50.825 --> 00:20:52.028
That could be good content.
00:20:52.028 --> 00:20:52.951
That's true.
00:20:52.951 --> 00:20:53.553
That's true.
00:20:53.553 --> 00:21:05.076
But yeah, unless you're doing what like where we have to be so on top of it, where, like, we have a couple of weeks to have a game done, we've record the episodes.
00:21:05.076 --> 00:21:10.667
It was about two days before release of the episode, So that was a grind.
00:21:10.667 --> 00:21:13.011
We've added a little more time there with that now.
00:21:13.011 --> 00:21:22.903
But talking with other podcasters who are like, yeah, we just guessed it on Tales from the Backlog, And he's like, no, this is going to come out like six months.
00:21:22.903 --> 00:21:25.692
Yeah, And it's like oh, I wish.
00:21:26.433 --> 00:21:26.594
Yeah.
00:21:27.605 --> 00:21:29.352
Like I started crying internally.
00:21:29.352 --> 00:21:32.869
I'm like, oh man he sounds so organized, Like oh God, Yep.
00:21:36.126 --> 00:21:43.530
So record well in advance, if you can, if you're not doing a super up to date thing, and have a backlog ready to go for launch.
00:21:44.105 --> 00:21:47.515
And if you're not doing it for your own personal enjoyment, stop immediately.
00:21:47.515 --> 00:21:50.211
Call 911.
00:21:51.625 --> 00:21:56.932
You guys touched on it, i think a little bit when you're talking about, like, finding the community around podcasting.
00:21:56.932 --> 00:22:05.511
But what would you say has been your favorite or the most rewarding part so far as you've gone through this podcasting journey?
00:22:06.404 --> 00:22:25.357
For me, i think if I can point to one thing, it's game of the year stuff that we do on our website, which you guys know, bringing in just a bunch of other smaller gaming podcasts where we can have that all in one spot and hearing everyone's kind of reaction to it.
00:22:25.357 --> 00:22:37.651
And that's also like by far the last couple of years since we started has been like our biggest boost in everything, like just getting everyone kind of in one spot, which is kind of still like building off the whole community thing.
00:22:37.651 --> 00:22:41.311
That has probably been the most rewarding.
00:22:41.311 --> 00:22:43.333
It's been the most work out of everything.
00:22:43.333 --> 00:22:48.750
That is a lot of work to get that all together, but it's a very cool thing.
00:22:48.750 --> 00:22:54.807
That is the most rewarding Just seeing everyone's favorite games also do learn about quite a few games I never heard of through that.
00:22:55.684 --> 00:22:58.894
But, having that all in one spot like that is like a big community thing.
00:22:58.894 --> 00:23:02.615
That has probably been the most rewarding thing that I've done through here.
00:23:03.006 --> 00:23:06.013
I feel like that's one of the things that we are most well known for.
00:23:06.013 --> 00:23:23.076
That's kind of half the reason why we end up doing as many collapses we can and we want to is because that is sort of like the open door of people coming in being like oh yeah, let me just drop something small and then it starts a snowball and then just keeps rolling.