Transcript
WEBVTT
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What's up everybody, welcome back to the neighborhood and thank you for spending part of your day with us today.
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If you're a returning listener, thank you and welcome back, and if this happens to be your first episode, thank you and welcome to the show.
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On this episode, we're talking about the Legend of Zelda Tears of the Kingdom.
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Welcome to the podcast where two longtime friends, and sometimes a guest, talk about their favorite games from the perspective of an average player.
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My name is Andrew Kimball and I'm Dylan Ren, and we are your friendly neighborhood gamers.
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The Legend of Zelda Tears of the Kingdom is a 2023 action-adventure game developed and published by Nintendo for the Nintendo Switch.
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The sequel to the Legend of Zelda Breath of the Wild, tears of the Kingdom retains the open world of Hyrule, which has been expanded to allow for more vertical exploration.
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The player controls Link, who must help Princess Zelda to stop Ganondorf from destroying Hyrule.
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Tears of the Kingdom was conceived after ideas for Breath of the Wild's downloadable content had exceeded its scope.
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Its development was led by Nintendo's entertainment planning and development division.
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It received acclaim for its improvements, expanded open world and features encouraging exploration and experimentation.
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It sold more than 10 million copies in its first three days of release.
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So this is normally the part of the show where I would throw a prompt to Dylan and have him respond, but Dylan's not here because he has not played this game, so I brought on a very special guest for this one, Welcoming Katie Shescoe.
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back to the show.
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you haven't been on in a minute and it's been too long probably.
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I agree.
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It's always great to sit and chat with you.
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Yeah, i'm very excited to get into this one.
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People that maybe don't know you for whatever reason.
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you were on our last show talking about Nier Automata.
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We've interviewed you on this show, but I couldn't think of anybody better to bring on for the Tears of the Kingdom episode, i think almost as soon as I started playing it, i shot you a message and was like are you?
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down to do an episode whenever we beat this thing Because you probably have more hours than any definitely anybody I know in Breath of the Wild And I figured you were going to do the same for this one.
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Absolutely Yeah.
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I have probably more than I care to admit in it.
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Yeah, And we talked about it obviously when we interviewed you.
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but if this is anybody's first episode, the reason you have so many hours in that game is because you stream and you like to do speed running stuff and bingos and a lot of Breath of the Wild content.
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So much of the Wild content.
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Yeah, i originally started just playing the game, fell in love with it definitely in my top three favorite games And I was just casually getting 100% over and over because, i don't know, it's just my game to chill and relax And I kind of stumbled down.
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I discovered bingos and kind of stumbled down that rabbit hole And then late last year I had someone convince me that doing the Breath of the Wild 100% speed run was a good idea.
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So that's kind of like my personal project for the years.
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I want to get on the speed running leaderboards for 100%.
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So I've kind of taken a detour.
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I've done one run.
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I'm doing the DLC, so it's a little bit longer.
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I think that run was about 50 hours but I definitely struggled with some of the trial of the swords.
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I lost a lot of time doing that.
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So I'm working on my second run but it's kind of taken a backseat to Tears of the Kingdom.
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But I'm starting to incorporate it back into my weekly stream, getting back into it And hopefully by the end of the year I'll actually like sit down over a weekend and do an official run.
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Right now I'm just kind of doing it a couple hours at a time, going through it.
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What is the time that you have to beat?
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I mean, there's not that many people that run it.
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So, like any, i think as long as it's under 60 hours, you're eligible for the board.
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I'd like to get it to about 30 hours, which is doable.
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I'm still deciding whether or not I want to run the DLC or if I just want to do base game.
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Right now I'm running the like.
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I'm incorporating the DLC into it, but we'll see, we'll see.
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I got six months, five months Wow.
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Yeah, And then the other half of your content something that I always think is really cool to talk about is you play the flute.
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I do, yeah, i do covers of video game and anime music And I'm starting to do live performances at conventions.
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And, yeah, i'm incorporating the music streams back into my weekly rotation for streaming.
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So, yeah, it's fun.
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Yeah, it's very cool, It's very unique, I think very interesting.
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So I always want to make sure we bring it up, but we'll give you a chance to plug all of that towards the end of the episode.
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For now, how about we talk about some Zelda?
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Absolutely.
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I'm so excited.
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So the way this episode is going to break down as far as spoilers are concerned is we're going to keep them to the back half of the conversation And we will have a very obvious spoiler warning, probably a break with some music or something from the game.
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So this first part of the conversation we're going to keep things a little bit more general, a little bit more broad, spoiler free, and then we'll dive into the spoiler stuff for the back half of the conversation, mostly regarding the story, maybe some of the like themed dungeons, stuff like that.
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That's cool to experience on your own for the first time.
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But we've already kind of talked about your history, with Breath of the Wild getting into it.
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But what about Zelda as a whole?
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Ooh, i got into it growing up, probably like middle school.
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I distinctly remember playing Wind Waker on the GameCube, loved the game.
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Game didn't love me.
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I got in like the final boss and it glitched And every time I die it would respawn you with like a heart and a half.
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You can't eat food in that game, and you?
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can't eat food in that game.
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So I was like, ok, i guess that's good enough.
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I eventually did play Wind Waker again when my sister moved in with me and she brought the GameCube or not the GameCube the Wii U, which I know people like to not like on the Wii U, but Wind Waker with the gamepad was so much better.
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It was so easy to like maneuver around the map anyway.
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Yes, really good remaster too.
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Yeah, it was a really good remaster, so I eventually did beat it.
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It did glitch again, but we fixed it.
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So I love Wind Waker.
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Wind Waker doesn't love me.
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That's crazy.
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I played Twilight Princess on the Wii, which Twilight Princess was my favorite Zelda game prior to Breath of the Wild.
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So I love Twilight Princess.
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I played that, i think, in high school.
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No, i played that after I moved out And then when, like I said, my sister moved in with me for a couple years and she's like, well, you never did Ocarina of Time, so we're going to sit down and play Ocarina.
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So I played Ocarina of Time and then I played Majora's Mask and she like backsteed me through all of that.
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So, yeah, it started with Wind Waker.
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But I've just I've always loved the Zelda series.
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I loved the characters, i loved how.
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You know it's fun to discuss.
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Is there a timeline?
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Isn't there a timeline?
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How are they all related?
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Oh, i did play Skyward Sword.
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We're not going to get into it.
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Music is fantastic.
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Yes, story I liked the gameplay not so much, but I've played through Skyward Sword.
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I like I tend to 100 percent.
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So I have 100 percent at all of these games.
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I've done all the things, collected all the things.
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So, yeah, i just really love the Zelda series.
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The music is always fantastic, which for me is really important in a game.
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So it has good music.
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The characters.
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There's a familiarity, but they always do something a little bit different with every game.
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And that's what I really liked is like you have that familiarity.
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You know that there's going to be Link, you know there's going to be Zelda And you know you're going to be fighting Ganon and it's going to have like a fight and then like kind of a gimmick fight afterwards, and there's a predictability, but they always find a way to do something new with it.
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So, yeah, i just I love the series personally.
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Yeah, me too.
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I'm right there with you.
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I've probably mentioned my my history with the series a bunch on on the show, so I don't need to go too deep into it.
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But yeah, same same as you.
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same games Twilight Princess, wind Waker all those are very nostalgic for me.
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They were the ones that I played growing up.
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Wind Waker was like the one I probably replayed the most.
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I don't know, i had that, that replay ability to it, that sometimes games games seem a little bit too big or too daunting.
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It's like do I really want to replay that right now?
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But Wind Waker was always like the right size.
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Yeah, definitely.
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So you mentioned music and you music is a very important part of like who you are.
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So it's not necessarily where I usually start these conversations, but I do think that that was something I noticed playing tears of the kingdom, when compared to Breath of the Wild, was there was more music like Breath of the Wild.
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They like intentionally muted things down.
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This had a lot more.
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At least I felt like it had a lot more overworld music, a lot more music while you were just doing random things.
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A lot more themes flowing in and out of gameplay.
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Did you notice that?
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I definitely noticed that and I think it worked.
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I always say that, like Breath of the Wild, music was perfect for Breath of the Wild.
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I don't think it would work in any other game.
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It intentionally made you feel isolated, because that's what you were, and now that the world is a lot more vibrant, a lot more alive, there's a lot more people floating about.
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You're seeing interactions between the different races, and people are picking up the pieces from the calamity and are doing new things.
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So there's more reason to have more music because there's more to the world now.
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Yeah, that's a good point.
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That's a really good point.
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I really enjoyed the music and some of it was just the fact that there was more to experience.
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But then specifically I think when I went to the Rideau village without going into too many spoilers of what's going on story-wise, you obviously know these things kind of follow a pattern, but all of the races are dealing with some sort of struggle that Link has to kind of go in and help them, and so while the Rideau were still in that struggle mode, it was kind of like this melancholy version of their theme that I just thought was really pretty.
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It was so good.
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Yeah, i really liked it.
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Yeah, i agree, definitely.
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And that's what I really like about the music in these games is that as the story evolves, the music tends to change a little bit And the music is used to tell the story.
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You first encounter them in the game and things aren't so great And the music reflects that.
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It's still the same theme.
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You can still hear the Rideau village theme underneath, but it's, like you said, a slightly more melancholy version.
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And then, obviously, as you fix things, you get back to the theme And I like that.
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It is still the same theme, a little bit like re-orchestration, but it's still the same theme.
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It's tying that familiarity in.
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So I really it's just great storytelling through music.
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How do you feel about the fact that these games don't have some musical instrument that Link actually possesses and uses?
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That's a little sad.
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Yeah, I think that's the one down side and not being able to pet a dog Still sad that we can't pet the dogs.
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I know you can feed them and guide them with food.
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You can't pet the dog, so I was really hoping we would have that in tears.
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We didn't get it.
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I think that's the one downside compared to the previous Zelda iterations is that Link in this one doesn't play instruments.
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But again, not to get into spoilers, we get to hear some more instrument playing.
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So I'm like, oh, yay, yeah.
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The reason it's called Tears of the Kingdom is because everybody's crying, because you can't pet the dog.
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Exactly.
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Sorry, spoilers.
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So I guess kind of the first big thing to maybe kick this off outside of music and we can just kind of go from here.
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But this game to me felt like mechanically it felt almost like Breath of the Wild was the prototype, if you will.
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And then this game they like turned it all the way up to 11 with the tool sets, with what you can do with the puzzles, with.
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I thought the shrines were a lot better, more like more interesting puzzles.
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I guess I really liked Ultra Hand and all the crafting and all the stuff you could do Ascend.
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Any game that doesn't have Ascend in it now is going to feel super clunky.
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That's such a good ability.
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I was a little skeptical with the Ascend.
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I knew it was going to be useful, obviously, but now that it's here, i'm like, ooh, they did some really interesting puzzles using the Ascend, and the Koroks use the Ascend too, and I'm just like, ooh, that's okay, i like this.
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I was a little skeptical, but I think they utilized it really well.
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Yeah, when you look at it in the lineup of all of the abilities that you have at your disposal, it seems very simple and almost like it is lacking compared to what some of the others can do.
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But there were so many times in Breath of the Wild where I would see somewhere I wanted to go and it's like well, i guess I'm going to eat a bunch of stuff, i'm going to eat a bunch of stamina food and I'm going to slowly climb up this wall and I'm going to get to where I'm going This one.
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There's probably a way you can just teleport through to get to the top almost instantly.
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There was one time I teleported basically through the entire world and it does it in real time, so you just kind of wait for Link to work his way back up, but it's so helpful And then when you pop up at the top, you have the option to say whoops, didn't mean to do this.
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You can actually go back down or you can jump out, which I thought was a really nice touch, because if you just popped right out and you were like, oh no, this is what I meant to do.
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That could have been a problem.
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That's been really helpful, because another thing that they introduced in the world is caves.
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It's not like introducing, but they've expanded the world a little bit more by utilizing a cave system, And sometimes in the caves there's multiple layers, so you would ascend to see if there's another second level to this cave.
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Or I could always tell, all right, yeah, I hit the second level, or it's going for a while.
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I'm like, nope, I'm going to the top of this mountain.
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Yeah, I really liked to be like no, I want to stay in the cave.
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I just thought, just exploring, that there was a second level.
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So, yeah, I really appreciated that for sure.
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Yeah, that seems like one of the biggest things that a lot of other games are probably going to copy in the future, like the glider was and climbing was from Breath of the Wild, because I don't see a lot of games necessarily copying views and Ultra Hand and stuff.
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That's pretty specific and seems like it'd be pretty challenging.
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but ascend is one of those like quality of life things that people are going to be like.
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Oh, this feels like it's a little like it's missing something in a post-heres of the kingdom world?
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Yeah, when it comes to like Ultra Hand, did you get super crazy with it and very experimental with your crafting?
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because I'm much more brute force kind of guy.
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I'm the kind of guy that would just stick eight logs together end by end to just be able to slowly walk up a ramp I built to get to the thing I need to get to.
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I'm not building robots or anything crazy like that.
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I haven't done anything super, super crazy.
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Thank you for watching.
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I pretty much build what I need to get the job done.
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So if it just happens to be a really long bridge, then it's a really long bridge full of the things that just happen to be laying around.
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I did I Limcube did a video on like a little flying machine.
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It's like two fans with a control stick so that you can like get more vertical height and you can either go up or across.
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I think that's the craziest I've gone and that was more just like helping navigate the sky islands more than anything.
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I haven't really used it outside of that.
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So, no, i'm very utilitarian, just, oh, here's a puzzle I need to build something for.
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Okay, cool, let me build it and move on, but I'm not like trying to build like the robots and no, that's not me.
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Yeah, so it sounds like we're pretty similar there.
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I built a lot of like monstrosities and you know there's the guy holding the signs.
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Yeah, you have to help him keep the signs up.
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Some of the things that I threw together to keep that sign up looked absolutely ridiculous.
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Oh, yeah, absolutely Absolutely.
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I liked that.
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I really like Addison.
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I like the little signs.
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They're fun little puzzles.
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I'm usually not great with like the 3D spatial awareness puzzles, but they've been really fun to like, try to figure out and like.
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sometimes they're like on a hillside, So like you only need like one thing.
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Other times they're like it's a little tiny point on a flat surface and you have to like build a contraption to keep it up.
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So it's.
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I really liked the addition of Addison.
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It's been fun.
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Did you find yourself using fuse?
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a lot, a lot, all the time For weapons, yeah, all the time.
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Like that's the only way to get good weapons honestly is by fusing, and I think I made some of the early bosses that I fought more difficult because I wasn't utilizing it as much.
00:18:19.807 --> 00:18:38.617
But once I started to realize that, like you're not going to find good weapons for the most part, that really to get those big damage numbers you have to fuse a good like a boss monster part to a weapon, so that's mostly what I use it for.
00:18:38.617 --> 00:18:52.500
I thought I would be utilizing, like doing the gems on weapons for like the fire and stuff, but I have one that I made forever ago and it's still going strong, so it's like I don't even need to do that very often.
00:18:52.500 --> 00:18:55.230
Like those weapons seem to last forever.
00:18:55.230 --> 00:19:08.568
Like I'm just now starting to break some weapons that I made earlier in my game, so I feel like the durability has greatly increased, especially when you're fusing monster parts to them.
00:19:09.181 --> 00:19:11.730
Yeah, i think fusing helps with the durability a lot.
00:19:11.730 --> 00:19:21.133
I did the same thing with the gems and there's a couple points where I was very glad I did, where having like a water staff was very, very helpful.
00:19:21.133 --> 00:19:32.290
Yes, and then the last kind of tool I guess that you get with, the last big one for puzzle solving is recall That one was a lot more situational, i feel like.
00:19:32.420 --> 00:19:38.893
Yeah Yeah, that's not one I utilize unless the situation calls for That's not true?
00:19:38.893 --> 00:19:39.554
I lied.
00:19:39.554 --> 00:19:44.852
There is a little trick that I started doing with the wings.
00:19:44.852 --> 00:20:08.287
So what I'll do is I'll like I'll use the Ultra Hand, i'll lift it up and push it out over the cliff a little bit, bring it back and then put it down, and then I'll use recall And then, as it's out over the cliff, i'll cancel the recall and then that way you can start gliding off the cliff with the wing, because otherwise you have to like put it on a sled, and that sometimes gets caught on things when you're just trying to get off the cliff and out.
00:20:08.848 --> 00:20:20.460
So, yeah, i started doing that a little bit, so I'm finding a little bit more uses for it, but they're still very situational, which I think is what it's really intended for.
00:20:21.281 --> 00:20:23.046
Yeah, that's a good idea.
00:20:23.046 --> 00:20:26.192
with the wings, i remember the first time I found like those gliders.
00:20:26.192 --> 00:20:39.599
I spent probably 30 to 45 minutes trying to figure out how to get this thing to because I didn't have any wheels to like go down this slope and take off and take me where I needed to go.
00:20:39.599 --> 00:20:42.892
So I tried probably three or four different contraptions.
00:20:42.892 --> 00:20:55.718
Ideas kept diving to my death kept and my four-year-old sitting there watching me asking why I keep dying And I'm like I don't know, i'm trying my best here And that was like early on in the game.
00:20:56.058 --> 00:21:05.407
But I like that about the game that it was the mechanics and stuff it introduced and the just stuff that it would leave around in the environment.
00:21:05.407 --> 00:21:07.920
You're kind of always thinking like what can I do with this?
00:21:07.920 --> 00:21:13.431
How can I get where I'm going in a either more efficient way or a faster way?
00:21:13.431 --> 00:21:23.482
There was a point where I had to get to the very top of like the Zoro domain And I just found a glider like that near some water.
00:21:23.482 --> 00:21:27.960
So I put some fans on it and a control stick and dropped it in the water.
00:21:27.960 --> 00:21:32.488
I was like I wonder if it'll take off from here, if it's just going to sink And when I got on, sure enough, it started skimming.
00:21:32.488 --> 00:21:33.313
The water went up in there.
00:21:33.313 --> 00:21:37.327
I just flew right to the top of the mountain, passing all the enemies and everything.
00:21:37.327 --> 00:21:39.713
This game is amazing.